mirror of
https://github.com/acemod/ACE3.git
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541 lines
18 KiB
C++
541 lines
18 KiB
C++
class CfgVehicles {
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class Module_F;
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class ACE_ModuleInteraction: Module_F {
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author = "$STR_ACE_Common_ACETeam";
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category = "ACE";
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displayName = "Interaction System";
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function = "ACE_Interaction_fnc_moduleInteraction";
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scope = 2;
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isGlobal = 1;
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icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa);
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class Arguments {
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class EnableTeamManagement {
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displayName = "Enable Team Management";
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description = "Should players be allowed to use the Team Management Menu? Default: Yes";
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typeName = "BOOL";
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class values {
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class Yes { default = 1; name = "Yes"; value = 1;};
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class No { name = "No"; value = 0; };
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};
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};
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};
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};
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = "$STR_ACE_Interaction_MainAction";
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distance = 5;
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condition = QUOTE(true);
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statement = "";
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icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
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selection = "pelvis";
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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distance = 5;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)});
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statement = "";
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showDisabled = 0;
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priority = 3.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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hotkey = "M";
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class ACE_JoinTeamRed {
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displayName = "$STR_ACE_Interaction_JoinTeamRed";
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distance = 5;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_red_ca.paa);
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priority = 2.4;
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hotkey = "R";
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};
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class ACE_JoinTeamGreen {
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displayName = "$STR_ACE_Interaction_JoinTeamGreen";
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distance = 5;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_green_ca.paa);
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priority = 2.3;
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hotkey = "G";
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};
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class ACE_JoinTeamBlue {
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displayName = "$STR_ACE_Interaction_JoinTeamBlue";
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distance = 5;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_blue_ca.paa);
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priority = 2.2;
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hotkey = "B";
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};
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class ACE_JoinTeamYellow {
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displayName = "$STR_ACE_Interaction_JoinTeamYellow";
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distance = 5;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
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statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_yellow_ca.paa);
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priority = 2.1;
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hotkey = "Y";
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};
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class ACE_LeaveTeam {
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displayName = "$STR_ACE_Interaction_LeaveTeam";
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distance = 5;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'});
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statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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priority = 2.5;
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hotkey = "N";
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};
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};
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class ACE_JoinGroup {
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displayName = "$STR_ACE_Interaction_JoinGroup";
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distance = 5;
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condition = QUOTE(side group _player == side group _target && {group _player != group _target});
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statement = QUOTE([_player] joinSilent group _target;);
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showDisabled = 0;
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priority = 2.6;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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hotkey = "J";
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};
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class ACE_GetDown {
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displayName = "$STR_ACE_Interaction_GetDown";
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distance = 5;
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condition = QUOTE([_target] call DFUNC(canInteractWithCivilian));
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statement = QUOTE([_target] call DFUNC(getDown));
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showDisabled = 0;
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priority = 2.2;
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};
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class ACE_SendAway {
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displayName = "$STR_ACE_Interaction_SendAway";
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distance = 5;
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condition = QUOTE([_target] call DFUNC(canInteractWithCivilian));
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statement = QUOTE([_target] call DFUNC(sendAway));
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showDisabled = 0;
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priority = 2.0;
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};
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class ACE_Pardon {
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displayName = "$STR_ACE_Interaction_Pardon";
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distance = 5;
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condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target});
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statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc));
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showDisabled = 0;
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priority = 2.5;
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};
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};
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class ACE_Torso {
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displayName = "$STR_ACE_Interaction_Torso";
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selection = "spine3";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_Head {
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displayName = "$STR_ACE_Interaction_Head";
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selection = "pilot";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_ArmLeft {
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displayName = "$STR_ACE_Interaction_ArmLeft";
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selection = "LeftForeArm";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_ArmRight {
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displayName = "$STR_ACE_Interaction_ArmRight";
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selection = "RightForeArm";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_LegLeft {
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displayName = "$STR_ACE_Interaction_LegLeft";
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selection = "LKnee";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_LegRight {
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displayName = "$STR_ACE_Interaction_LegRight";
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selection = "RKnee";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_Weapon {
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displayName = "$STR_ACE_Interaction_Weapon";
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selection = "weapon";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_TapShoulderRight {
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displayName = "$STR_ACE_Interaction_TapShoulder";
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selection = "rightshoulder";
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distance = 2.0;
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condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
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statement = QUOTE([ARR_3(_player, _target, 0)] call DFUNC(tapShoulder));
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};
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class ACE_TapShoulderLeft {
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displayName = "$STR_ACE_Interaction_TapShoulder";
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selection = "leftshoulder";
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distance = 2.0;
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condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
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statement = QUOTE([ARR_3(_player, _target, 1)] call DFUNC(tapShoulder));
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};
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};
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class ACE_SelfActions {
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class ACE_TeamManagement {
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displayName = "$STR_ACE_Interaction_TeamManagement";
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condition = QUOTE(GVAR(EnableTeamManagement));
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exceptions[] = {"isNotInside"};
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statement = "";
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showDisabled = 1;
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priority = 3.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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hotkey = "M";
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class ACE_JoinTeamRed {
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displayName = "$STR_ACE_Interaction_JoinTeamRed";
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condition = QUOTE(true);
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exceptions[] = {"isNotInside"};
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statement = QUOTE([ARR_2(_player,'RED')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.4;
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icon = PATHTOF(UI\team\team_red_ca.paa);
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hotkey = "R";
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};
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class ACE_JoinTeamGreen {
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displayName = "$STR_ACE_Interaction_JoinTeamGreen";
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condition = QUOTE(true);
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exceptions[] = {"isNotInside"};
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statement = QUOTE([ARR_2(_player,'GREEN')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.3;
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icon = PATHTOF(UI\team\team_green_ca.paa);
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hotkey = "G";
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};
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class ACE_JoinTeamBlue {
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displayName = "$STR_ACE_Interaction_JoinTeamBlue";
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condition = QUOTE(true);
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exceptions[] = {"isNotInside"};
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statement = QUOTE([ARR_2(_player,'BLUE')] call FUNC(joinTeam));
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showDisabled = 1;
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priority = 2.2;
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icon = PATHTOF(UI\team\team_blue_ca.paa);
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hotkey = "B";
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};
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class ACE_JoinTeamYellow {
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displayName = "$STR_ACE_Interaction_JoinTeamYellow";
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condition = QUOTE(true);
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exceptions[] = {"isNotInside"};
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statement = QUOTE([ARR_2(_player,'YELLOW')] call FUNC(joinTeam));
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showDisabled = 1;
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priority = 2.1;
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icon = PATHTOF(UI\team\team_yellow_ca.paa);
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hotkey = "Y";
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};
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class ACE_LeaveTeam {
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displayName = "$STR_ACE_Interaction_LeaveTeam";
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condition = QUOTE(assignedTeam _player != 'MAIN');
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exceptions[] = {"isNotInside"};
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statement = QUOTE([ARR_2(_player,'MAIN')] call FUNC(joinTeam));
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showDisabled = 1;
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priority = 2.5;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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hotkey = "N";
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};
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class ACE_BecomeLeader {
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displayName = "$STR_ACE_Interaction_BecomeLeader";
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condition = QUOTE(_this call FUNC(canBecomeLeader));
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exceptions[] = {"isNotInside"};
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statement = QUOTE(_this call FUNC(doBecomeLeader));
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showDisabled = 1;
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priority = 1.0;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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hotkey = "L";
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};
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class ACE_LeaveGroup {
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displayName = "$STR_ACE_Interaction_LeaveGroup";
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condition = QUOTE(count (units group _player) > 1);
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exceptions[] = {"isNotInside"};
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statement = QUOTE(_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;);
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showDisabled = 1;
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priority = 1.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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hotkey = "M";
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};
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};
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class ACE_Gestures {
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displayName = "$STR_ACE_Interaction_Gestures";
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condition = "canStand _target";
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statement = "";
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showDisabled = 1;
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priority = 3.5;
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icon = PATHTOF(UI\gestures_ca.paa);
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hotkey = "G";
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/*class ACE_Gesture_Advance {
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displayName = "$STR_ACE_Interaction_Gestures_Attack";
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condition = "canStand _target";
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statement = "_target playActionNow 'gestureAttack';";
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showDisabled = 1;
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priority = 2.0;
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};*/
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class ACE_Gesture_Advance {
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displayName = "$STR_ACE_Interaction_Gestures_Advance";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureAdvance';);
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showDisabled = 1;
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priority = 1.9;
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hotkey = "1";
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};
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class ACE_Gesture_Go {
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displayName = "$STR_ACE_Interaction_Gestures_Go";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
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showDisabled = 1;
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priority = 1.8;
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hotkey = "2";
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};
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class ACE_Gesture_Follow {
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displayName = "$STR_ACE_Interaction_Gestures_Follow";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFollow';);
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showDisabled = 1;
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priority = 1.7;
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hotkey = "3";
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};
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/*class ACE_Gesture_Point {
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displayName = "$STR_ACE_Interaction_Gestures_Point";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gesturePoint';);
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showDisabled = 1;
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priority = 1.6;
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};*/
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class ACE_Gesture_Up {
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displayName = "$STR_ACE_Interaction_Gestures_Up";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureUp';);
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showDisabled = 1;
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priority = 1.5;
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hotkey = "4";
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};
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class ACE_Gesture_Cover {
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displayName = "$STR_ACE_Interaction_Gestures_Cover";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureCover';);
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showDisabled = 1;
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priority = 1.4;
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hotkey = "5";
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};
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class ACE_Gesture_CeaseFire {
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displayName = "$STR_ACE_Interaction_Gestures_Cease_Fire";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
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showDisabled = 1;
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priority = 1.3;
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hotkey = "6";
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};
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class ACE_Gesture_Freeze {
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displayName = "$STR_ACE_Interaction_Gestures_Freeze";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFreeze';);
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showDisabled = 1;
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priority = 1.2;
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hotkey = "7";
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};
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class ACE_Gesture_Yes {
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displayName = "$STR_ACE_Interaction_Gestures_Yes";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
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showDisabled = 1;
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priority = 1.1;
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hotkey = "8";
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};
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class ACE_Gesture_No {
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displayName = "$STR_ACE_Interaction_Gestures_No";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureNo';);
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showDisabled = 1;
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priority = 1.0;
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hotkey = "9";
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};
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class ACE_Gesture_Hi {
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displayName = "$STR_ACE_Interaction_Gestures_Hi";
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
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showDisabled = 1;
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priority = 0.9;
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hotkey = "0";
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};
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};
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class ACE_Equipment {
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displayName = "$STR_ACE_Interaction_Equipment";
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condition = QUOTE(true);
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exceptions[] = {"isNotInside","notOnMap"};
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statement = "";
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showDisabled = 1;
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priority = 4.5;
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icon = ""; // @todo
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hotkey = "E";
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};
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};
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};
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class LandVehicle;
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class Car: LandVehicle {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = "$STR_ACE_Interaction_MainAction";
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selection = "";
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distance = 10;
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condition = "true";
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class Tank: LandVehicle {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = "$STR_ACE_Interaction_MainAction";
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selection = "";
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distance = 10;
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condition = "true";
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class Air;
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class Helicopter: Air {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = "$STR_ACE_Interaction_MainAction";
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selection = "";
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distance = 10;
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condition = "true";
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class Plane: Air {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = "$STR_ACE_Interaction_MainAction";
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selection = "";
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distance = 10;
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condition = "true";
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
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};
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};
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class Ship;
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class Ship_F: Ship {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = "$STR_ACE_Interaction_MainAction";
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selection = "";
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distance = 10;
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condition = "true";
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class ACE_Push {
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displayName = "$STR_ACE_Interaction_Push";
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distance = 6;
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condition = QUOTE(getMass _target < 1000 && {alive _target});
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statement = QUOTE([ARR_2(_target, [ARR_3(2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5)])] call FUNC(push););
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showDisabled = 0;
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priority = -1;
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};
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = "$STR_ACE_Interaction_Passengers";
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call FUNC(addPassengersActions));
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};
|
|
};
|
|
};
|
|
|
|
class StaticWeapon: LandVehicle {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
displayName = "$STR_ACE_Interaction_MainAction";
|
|
selection = "gunnerview";
|
|
distance = 2;
|
|
condition = "true";
|
|
};
|
|
};
|
|
class ACE_SelfActions {
|
|
class ACE_Passengers {
|
|
displayName = "$STR_ACE_Interaction_Passengers";
|
|
condition = "true";
|
|
statement = "";
|
|
insertChildren = QUOTE(_this call FUNC(addPassengersActions));
|
|
};
|
|
};
|
|
};
|
|
|
|
class thingX;
|
|
class ReammoBox_F: thingX {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
displayName = "$STR_ACE_Interaction_MainAction";
|
|
selection = "";
|
|
distance = 2;
|
|
condition = "true";
|
|
};
|
|
};
|
|
class ACE_SelfActions {};
|
|
};
|
|
|
|
};
|