mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
7e4d7c1083
Note: Item Models might need to be replaced. Item Textures might need to be replaced. Icons might need to be replaced.
38 lines
1.6 KiB
C++
38 lines
1.6 KiB
C++
class CfgHints
|
|
{
|
|
class Combat_Space_Enhancement
|
|
{
|
|
displayName = "Combat Space Enhancement";
|
|
class CSE_CMS_Module
|
|
{
|
|
displayName = "Combat Medical System";
|
|
displayNameShort = "Combat Medical System";
|
|
description = "Combat Medical System is an advanced medical system for players and AI.";
|
|
tip = "";
|
|
arguments[] = {};
|
|
image = "";
|
|
noImage = true;
|
|
};
|
|
class Assessment
|
|
{
|
|
displayName = "Patient Assessment";
|
|
displayNameShort = "Patient Assessment";
|
|
description = "It is essential when treating a casualty that you fully assess each of the areas of the casualty to determine not only the injuries but the priority of each in severity. <br> You cna assess a patient by clicking on the Assessment ICON <br> Use Check Pulse, check Blood Pressure and Check Response to get an overview.";
|
|
tip = "Medics will get a faster and more accurate result when assessing patients.";
|
|
arguments[] = {};
|
|
image = "";
|
|
noImage = true;
|
|
};
|
|
|
|
class Bleeding
|
|
{
|
|
displayName = "Bandaging a wound";
|
|
displayNameShort = "Bandaging a wound";
|
|
description = "For casualties the first priority is to stop the bleeding. You will want to bandage the largest wounds first, before attending to the smaller ones. <br>You can apply a tourniquet on the limbs to stem the bleeding faster, but remember to remove it!";
|
|
tip = "Select a wound in the injury list to bandage that one first!";
|
|
arguments[] = {};
|
|
image = "";
|
|
noImage = true;
|
|
};
|
|
};
|
|
}; |