ACE3/TO_MERGE/cse/sys_medical/CfgHints.h
Thomas Kooi 7e4d7c1083 Added cse_sys_medical source
Note:
Item Models might need to be replaced.
Item Textures might need to be replaced.
Icons might need to be replaced.
2015-01-12 23:30:19 +01:00

38 lines
1.6 KiB
C++

class CfgHints
{
class Combat_Space_Enhancement
{
displayName = "Combat Space Enhancement";
class CSE_CMS_Module
{
displayName = "Combat Medical System";
displayNameShort = "Combat Medical System";
description = "Combat Medical System is an advanced medical system for players and AI.";
tip = "";
arguments[] = {};
image = "";
noImage = true;
};
class Assessment
{
displayName = "Patient Assessment";
displayNameShort = "Patient Assessment";
description = "It is essential when treating a casualty that you fully assess each of the areas of the casualty to determine not only the injuries but the priority of each in severity. <br> You cna assess a patient by clicking on the Assessment ICON <br> Use Check Pulse, check Blood Pressure and Check Response to get an overview.";
tip = "Medics will get a faster and more accurate result when assessing patients.";
arguments[] = {};
image = "";
noImage = true;
};
class Bleeding
{
displayName = "Bandaging a wound";
displayNameShort = "Bandaging a wound";
description = "For casualties the first priority is to stop the bleeding. You will want to bandage the largest wounds first, before attending to the smaller ones. <br>You can apply a tourniquet on the limbs to stem the bleeding faster, but remember to remove it!";
tip = "Select a wound in the injury list to bandage that one first!";
arguments[] = {};
image = "";
noImage = true;
};
};
};