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093d340ee7
Added unload and load of unconscious units
47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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private ["_unit", "_isUnconscious"];
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_unit = _this select 0;
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_isUnconscious = _this select 1;
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private "_player";
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_player = ACE_player;
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if ((_unit getHitPointDamage "HitLeftLeg") + (_unit getHitPointDamage "HitRightLeg") > 0.4) exitwith {};
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if (_player getVariable [QGVAR(isDragging), false]) then {
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private "_draggedObject";
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_draggedObject = _player getVariable [QGVAR(draggedObject), objNull];
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// handle falling unconscious
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if (_unit == _player) then {
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[_unit, _draggedObject] call FUNC(dropObject);
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};
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// handle waking up dragged unit
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if (_unit == _draggedObject) then {
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[_player, _draggedObject] call FUNC(dropObject);
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};
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};
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if (_player getVariable [QGVAR(isCarrying), false]) then {
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private "_carriedObject";
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_carriedObject = _player getVariable [QGVAR(carriedObject), objNull];
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// handle falling unconscious
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if (_unit == _player) then {
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[_unit, _carriedObject] call FUNC(dropObject_carry);
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};
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// handle waking up dragged unit
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if (_unit == _carriedObject) then {
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[_player, _carriedObject] call FUNC(dropObject_carry);
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};
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};
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