ACE3/addons/weather
2017-10-20 17:32:05 +02:00
..
functions Fix server rain PFEH (#5631) 2017-10-17 22:48:02 +02:00
UI Show beaufort dots on wind display -for color Blind 2016-01-07 10:34:31 -06:00
$PBOPREFIX$ weather: initial port of ACE2 features. variables names changed to use macros. 2015-01-20 20:18:40 -03:00
ACE_Settings.hpp Remove rain, lightnings and wind sync (#5622) 2017-10-17 20:19:30 +02:00
CfgEventhandlers.hpp disable auto weather - bugging out ACE weather 2016-06-25 20:39:06 +02:00
CfgVehicles.hpp Remove rain, lightnings and wind sync (#5622) 2017-10-17 20:19:30 +02:00
CfgWorlds.hpp add tanoa wind dir data, add comments 2016-06-12 07:30:38 +02:00
config.cpp only disable auto-weather settings by default, but keep them toggleable 2016-06-25 21:46:24 +02:00
init3DEN.sqf Remove rain, lightnings and wind sync (#5622) 2017-10-17 20:19:30 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Privates, Headers, Merge 4 PFEH into one 2016-01-05 01:39:29 -06:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Italian Translation Update (#5636) 2017-10-20 17:27:28 +02:00
XEH_postInit.sqf Remove rain, lightnings and wind sync (#5622) 2017-10-17 20:19:30 +02:00
XEH_postServerInit.sqf Fix server rain PFEH (#5631) 2017-10-17 22:48:02 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_weather

This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.