ACE3/optionals/compat_rhs_usf3
Drofseh f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00
..
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
$PBOPREFIX$ Added more missing PBOPREFIX files 2015-05-11 17:43:48 +02:00
CfgAmmo.hpp Compat_rhs_usf3 - Improve RHS:USAF explosives compatibility (#7736) 2020-06-13 15:58:20 -05:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgGlasses.hpp Add optionals to validation tools (#8290) 2021-06-29 13:21:08 -05:00
CfgMagazineGroups.hpp Update CSW RHS compat for new Mk-19 ammo type (#7354) 2020-01-02 21:57:30 -06:00
CfgMagazines.hpp Compat_rhs_usf3 - Improve RHS:USAF explosives compatibility (#7736) 2020-06-13 15:58:20 -05:00
CfgMagazineWells.hpp Add AGM-114L Active Radar Homing Hellfire (#7337) 2019-12-30 12:29:08 -06:00
CfgVehicles.hpp Compat RHS USAF - Fix CH-47 ramp actions (#7918) 2020-09-29 19:04:25 +02:00
CfgWeapons.hpp Overheating - Add cook off and rate of fire features and additional customization settings (#8064) 2021-10-14 10:47:52 -05:00
config.cpp use RHS loadorder for comapts (#8472) 2021-10-05 12:25:38 -05:00
meta.cpp add optionals meta.cpp files (#4763) 2016-12-15 10:55:44 -06:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
XEH_preInit.sqf Exclude uniforms with inherited modelSides (#4720) 2016-12-12 19:36:53 +01:00
XEH_PREP.hpp Added RHS Fastroping compatibility 2016-03-07 18:55:49 +01:00
XEH_preStart.sqf Added RHS Fastroping compatibility 2016-03-07 18:55:49 +01:00