ACE3/addons/medical_status/functions/fnc_setCardiacArrestState.sqf
Whigital cdf02f629e
Only set unconscious upon entering CA (#7503)
Hopefully fix players being able to self interact when transitioning from cardiac arrest -> unconscious
2020-02-04 11:17:25 +00:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Marks a unit as in cardiac arrest and sets heart rate to 0.
* Will put the unit in an unconscious state if not already.
* For Internal Use: Called from the state machine entered/leftState funcs.
*
* Arguments:
* 0: The unit that will be put in cardiac arrest state <OBJECT>
* 1: Set CardiacArrest <BOOL>
*
* Return Value:
* None
*
* Example:
* [player, true] call ace_medical_status_fnc_setCardiacArrestState
*
* Public: No
*/
params ["_unit", "_active"];
TRACE_2("setCardiacArrestState",_unit,_active);
// No change to make
if (_active isEqualTo IN_CRDC_ARRST(_unit)) exitWith { TRACE_2("no change",_active,IN_CRDC_ARRST(_unit)); };
// No heart rate in cardiac arrest, low heart rate if revived
_unit setVariable [VAR_CRDC_ARRST, _active, true];
_unit setVariable [VAR_HEART_RATE, [40, 0] select _active, true];
// Cardiac arrest is an extension of unconsciousness, but only set when entering Cardiac arrest
if (_active) then {
[_unit, true] call FUNC(setUnconsciousState);
};
["ace_cardiacArrest", [_unit, _active]] call CBA_fnc_localEvent;