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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support
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* Cancels sandbag deployment
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Key <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player] call ace_sandbag_fnc_deployCancel
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*
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* Public: No
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*/
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params ["_unit", "_key"];
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if (_key != 1 || {GVAR(deployPFH) == -1}) exitWith {};
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// enable running again
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[_unit, "forceWalk", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set);
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[_unit, "blockThrow", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set);
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// delete placement dummy
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deleteVehicle GVAR(sandBag);
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// remove deployment pfh
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[GVAR(deployPFH)] call CBA_fnc_removePerFrameHandler;
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GVAR(deployPFH) = -1;
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// remove mouse button actions
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call EFUNC(interaction,hideMouseHint);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
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[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler);
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_unit setVariable [QGVAR(isDeploying), false, true];
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