ACE3/addons/vehicles
2020-01-11 10:06:21 +03:00
..
functions fix engine start delay turning viv laoded vehicle when starting the engine 2018-10-06 13:41:26 +02:00
$PBOPREFIX$ port vehicles 2015-01-16 14:20:41 +01:00
CfgActions.hpp hide by default 2019-03-15 00:56:09 +01:00
CfgAmmo.hpp Minor fixes for 1.78 RC (#5825) 2017-11-30 10:29:35 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Realistic names for new assets from Tanks DLC (#6252) 2018-05-31 22:12:24 -05:00
CfgWeapons.hpp Realistic names for new assets from Tanks DLC (#6252) 2018-05-31 22:12:24 -05:00
config.cpp add setting to hide Eject action from action menu 2019-03-15 00:37:04 +01:00
initSettings.sqf grey out scripted eject action if eject actions are hidden 2019-05-03 17:47:40 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Speed limit scroll (#6384) 2018-07-05 11:32:40 -05:00
stringtable.xml Merge branch 'master' into master 2020-01-11 10:06:21 +03:00
XEH_postInit.sqf Speed limit scroll (#6384) 2018-07-05 11:32:40 -05:00
XEH_preInit.sqf Add keep engine of vehicles running after getting out (#6885) 2019-04-01 11:17:18 +02:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_vehicles

Various tweaks to vehicle and vehicle weapon configs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.