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cd66f495ad
* Add disassembly for tripods when players have occupied launcher slots * Update fnc_assemble_canDeployWeapon.sqf * Update fnc_assemble_canPickupWeapon.sqf * Revert file renaming (see #9777) * Correct headers * Update fnc_canPickupTripod.sqf * Fixed checks and eject dead bodies * Invert checks
24 lines
606 B
Plaintext
24 lines
606 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Checks if you can deploy a weapon on the tripod
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*
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* Arguments:
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* 0: Target Tripod <OBJECT>
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* 1: Player <OBJECT>
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*
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* Return Value:
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* Wether or not you can deploy the weapon <BOOL>
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*
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* Example:
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* [cursorObject, player] call ace_csw_fnc_assemble_canDeployWeapon
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*
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* Public: No
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*/
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params ["_target", "_player"];
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// If the current launcher has a config-value that defines the tripod, it is a CSW
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(alive _target) &&
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{(getText (configFile >> "CfgWeapons" >> secondaryWeapon _player >> QUOTE(ADDON) >> "assembleTo" >> typeOf _target)) != ""}
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