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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: mharis001
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* Clears all items from current category in 3DEN's ace arsenal attribute.
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*
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* Arguments:
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* 0: Attribute controls group <CONTROL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [CONTROL] call ace_arsenal_fnc_attributeClear
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*
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* Public: No
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*/
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params ["_controlsGroup"];
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private _category = lbCurSel (_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_CATEGORY);
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private _attributeValue = uiNamespace getVariable [QGVAR(attributeValue), [[], 0]];
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TRACE_1("Handling clear button",_category);
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// Remove all if no specific category
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if (_category == IDX_CAT_ALL) then {
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_attributeValue set [0, []];
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} else {
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// Find category items and remove from list
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private _configItems = uiNamespace getVariable QGVAR(configItems);
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private _categoryItems = switch (true) do {
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// Weapons
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case (_category < IDX_CAT_OPTICS_ATTACHMENTS): {
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(_configItems get IDX_VIRT_WEAPONS) get (_category - 1)
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};
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// Weapon attachments
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case (_category < IDX_CAT_ITEMS_ALL): {
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(_configItems get IDX_VIRT_ATTACHMENTS) get (_category - 4)
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};
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// Other
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default {
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_configItems get (_category - 6)
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};
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};
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_attributeValue set [0, (_attributeValue select 0) select {!(_x in _categoryItems)}];
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};
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// Refresh the list after clear
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[_controlsGroup] call FUNC(attributeAddItems);
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