ACE3/addons/overheating/functions/fnc_checkTemperature.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

35 lines
933 B
Plaintext

#include "..\script_component.hpp"
/*
* Author: Commy2 and esteldunedain
* Make the player check the temperature of his weapon
*
* Arguments:
* 0: Unit checking <OBJECT>
* 1: Unit that has the weapon <OBJECT>
* 2: Weapon <STRING>
*
* Return Value:
* None
*
* Example:
* [player, player, currentWeapon player] call ace_overheating_fnc_checkTemperature
*
* Public: No
*/
params ["_assistant", "_gunner", "_weapon"];
TRACE_3("params",_assistant,_gunner,_weapon);
// Play animation and report temperature
private _action = "PutDown";
if (_assistant isEqualTo _gunner) then {
_action = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_checkTemperatureAction");
if (_action == "") then {
_action = "Gear";
};
};
[_assistant, _action] call EFUNC(common,doGesture);
// Waits a sec before displaying the temperature
[FUNC(displayTemperature), [_gunner, _weapon], 1.0] call CBA_fnc_waitAndExecute;