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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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* 1: Vehicle to repair <OBJECT>
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* 2: Selected hitpoint <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [unit, vehicle, "hitpoint"] call ace_repair_fnc_doRemoveWheel
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*
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* Public: No
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*/
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params ["_unit", "_vehicle", "_hitPoint"];
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TRACE_3("params",_unit,_vehicle,_hitPoint);
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// get current hitpoint damage
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private _hitPointDamage = _vehicle getHitPointDamage _hitPoint;
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// can't remove destroyed or already removed wheel
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if (_hitPointDamage >= 1) exitWith {};
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// don't die by spawning / moving the wheel
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[QEGVAR(common,fixCollision), _unit] call CBA_fnc_localEvent;
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// spawn wheel
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private _newWheel = ["ACE_Wheel", getPosASL _unit, _hitPointDamage] call FUNC(spawnObject);
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TRACE_2("new wheel created",_newWheel,damage _newWheel);
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// raise event to set the new hitpoint damage
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[QGVAR(setWheelHitPointDamage), [_vehicle, _hitPoint, 1], _vehicle] call CBA_fnc_targetEvent;
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// display text message if enabled
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if (GVAR(DisplayTextOnRepair)) then {
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[localize LSTRING(RemovedWheel)] call EFUNC(common,displayTextStructured);
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};
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