mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
a894fc78c3
* Fix safemode being broken when respawning * Update addons/safemode/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update XEH_postInit.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
46 lines
1.6 KiB
Plaintext
46 lines
1.6 KiB
Plaintext
// by esteldunedain
|
|
#include "script_component.hpp"
|
|
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
["ACE3 Weapons", QGVAR(safeMode), LLSTRING(SafeMode), {
|
|
// Conditions: canInteract
|
|
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
|
|
|
(weaponState ACE_player) params ["_currentWeapon", "_currentMuzzle"];
|
|
|
|
// Conditions: specific
|
|
if !(ACE_player call CBA_fnc_canUseWeapon && {_currentWeapon != ""} && {_currentWeapon != binocular ACE_player}) exitWith {false};
|
|
|
|
// Statement: Toggle weapon safety
|
|
[ACE_player, _currentWeapon, _currentMuzzle] call FUNC(lockSafety);
|
|
|
|
true
|
|
}, {false}, [DIK_GRAVE, [false, true, false]], false] call CBA_fnc_addKeybind;
|
|
|
|
["unit", {
|
|
(weaponState ACE_player) params ["_currentWeapon", "_currentMuzzle"];
|
|
|
|
private _weaponSafe = [ACE_player, _currentWeapon, _currentMuzzle] call FUNC(getWeaponSafety);
|
|
|
|
// Player HUD
|
|
!_weaponSafe call FUNC(setSafeModeVisual);
|
|
}] call CBA_fnc_addPlayerEventHandler;
|
|
|
|
// Variables are transferred from corpse to new body and EH above triggers on respawn, which desyncs safeties
|
|
// Therefore, clear variables and remove mouse button input blocking upon respawn
|
|
[QUOTE(ADDON), "Respawn", {
|
|
params ["_unit"];
|
|
|
|
_unit setVariable [QGVAR(safedWeapons), nil];
|
|
|
|
private _ehID = _unit getVariable QGVAR(actionID);
|
|
|
|
if (isNil "_ehID") exitWith {};
|
|
|
|
[_unit, "DefaultAction", _ehID] call EFUNC(common,removeActionEventHandler);
|
|
|
|
_unit setVariable [QGVAR(actionID), nil];
|
|
}] call EFUNC(common,addPlayerEH);
|