ACE3/addons/reload
Kyle Mckay 56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
..
functions Reload/Interaction - Fix 2 hemtt ingame errors (#7924) 2020-10-21 11:17:42 -05:00
$PBOPREFIX$
ACE_Settings.hpp Add category for laserpointer and reload settings (#5879) 2017-12-10 14:57:17 -06:00
ACE_UI.hpp
CfgActions.hpp
CfgEventHandlers.hpp Reload/Interaction - Fix 2 hemtt ingame errors (#7924) 2020-10-21 11:17:42 -05:00
CfgMagazines.hpp
CfgVehicles.hpp Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
config.cpp
initSettings.sqf Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp
stringtable.xml Chery pick 6868fa5600 (#8139) 2021-02-26 13:28:42 -06:00
XEH_postInit.sqf Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
XEH_preInit.sqf Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
XEH_PREP.hpp Reload/Interaction - Fix 2 hemtt ingame errors (#7924) 2020-10-21 11:17:42 -05:00
XEH_preStart.sqf

ace_reload

Hides the default reload indicators, making it necessary to manually check your magazine.