mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
63 lines
1.6 KiB
Plaintext
63 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: ACE-Team
|
|
*
|
|
* ?
|
|
*
|
|
* Arguments:
|
|
* ?
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [?] call ace_common_fnc_syncedEventPFH
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
if (!isServer) exitWith {false};
|
|
|
|
// Walk through the local synced events and clean up anything thats already EOL
|
|
// @TODO: This should be iteration limited to prevent FPS lag
|
|
|
|
[GVAR(syncedEvents), {
|
|
_value params ["_eventTime", "_eventLog", "_globalEventTTL"];
|
|
|
|
private _newEventLog = [];
|
|
|
|
// @TODO: This should be iteration limited to prevent FPS lag
|
|
{
|
|
private _eventEntry = _x;
|
|
private _ttlReturn = true;
|
|
|
|
if (_globalEventTTL isEqualType {}) then {
|
|
_ttlReturn = [_eventTime, _eventEntry] call _globalEventTTL;
|
|
} else {
|
|
_ttlReturn = call {_globalEventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _globalEventTTL}};
|
|
};
|
|
|
|
if (_ttlReturn) then {
|
|
// Do event based TTL check
|
|
_eventEntry params ["_time", "", "_eventTTL"];
|
|
|
|
if (_eventTTL isEqualType {}) then {
|
|
_ttlReturn = [_eventTime, _eventEntry] call _eventTTL;
|
|
} else {
|
|
_ttlReturn = call {_eventTTL < 1 || {diag_tickTime < _time + _eventTTL}};
|
|
};
|
|
};
|
|
|
|
// Finally drop it if the TTL check fails
|
|
if (_ttlReturn) then {
|
|
_newEventLog pushBack _x;
|
|
};
|
|
false
|
|
} count _eventLog;
|
|
|
|
_value set [1, _newEventLog];
|
|
false
|
|
}] call CBA_fnc_hashEachPair;
|
|
|
|
// @TODO: Next, detect if we had a new request from a JIP player, and we need to continue syncing events
|