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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: GitHawk
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* Adds all magazines of a vehicle to the supply.
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*
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* Arguments:
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* 0: Ammo Truck <OBJECT>
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* 1: Vehicle object or Vehicle class <OBJECT><STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ammo_truck, tank] call ace_rearm_fnc_addVehicleMagazinesToSupply
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* [ammo_truck, "B_MBT_01_arty_F"] call ace_rearm_fnc_addVehicleMagazinesToSupply
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*
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* Public: Yes
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*/
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if !(EGVAR(common,settingsInitFinished)) exitWith { // only run this after the settings are initialized
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EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addVehicleMagazinesToSupply), _this];
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};
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params [["_truck", objNull, [objNull]], ["_vehicle", objNull, [objNull, ""]]];
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TRACE_2("addVehicleMagazinesToSupply",_truck,_vehicle);
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if (isNull _truck) exitWith {};
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if (_vehicle isEqualType objNull) then {_vehicle = typeOf _vehicle};
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if (_vehicle == "") exitWith {
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ERROR_1("VehicleType [%1] is empty in ace_rearm_fnc_addVehicleMagazinesToSupply",_string);
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};
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private _turrets = [_vehicle] call FUNC(getAllRearmTurrets);
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{
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private _turretPath = _x;
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private _magazines = [_vehicle, _turretPath] call FUNC(getTurretConfigMagazines);
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TRACE_2("",_turretPath,_magazines);
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{
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[_truck, _x] call FUNC(addMagazineToSupply);
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false
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} count _magazines;
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false
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} count _turrets;
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// 1.70 pylons
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private _pylonConfigs = configProperties [configFile >> "CfgVehicles" >> _vehicle >> "Components" >> "TransportPylonsComponent" >> "Pylons", "isClass _x"];
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{
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private _defaultMag = getText (_x >> "attachment");
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TRACE_3("",_defaultMag,configName _x,_forEachIndex);
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[_truck, _defaultMag] call FUNC(addMagazineToSupply);
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} forEach _pylonConfigs;
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