ACE3/addons/rearm/functions/fnc_getAllRearmTurrets.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

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* DEBUG_MODE_FULL 1

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* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Tuupertunut
* Returns all turrets in a vehicle.
*
* BIS command "allTurrets" does not return the driver turret at the time of writing (2017-07-16).
* This function just adds driver turret to the array returned by "allTurrets".
*
* Arguments:
* 0: Vehicle <OBJECT><STRING>
*
* Return Value:
* Turret paths <ARRAY>
*
* Example:
* [vehicle] call ace_rearm_fnc_getAllRearmTurrets
*
* Public: No
*/
params ["_vehicle"];
private _turrets = if (_vehicle isEqualType objNull) then {
allTurrets _vehicle;
} else {
[_vehicle] call BIS_fnc_allTurrets; // "Does what allTurrets command does, except the param is vehicle's config class name"
};
// Adding the driver turret "[-1]".
_turrets pushBack [-1];
_turrets