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b1dda86cb2
Fixes #2592 (in theory) by forcing spectator closed on mission end
14 lines
592 B
Plaintext
14 lines
592 B
Plaintext
#include "script_component.hpp"
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//#include "initKeybinds.sqf";
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// Add interaction menu exception
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["isNotSpectating", {!(GETVAR((_this select 0),GVAR(isStaged),false))}] call EFUNC(common,addCanInteractWithCondition);
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["SettingsInitialized", {
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GVAR(availableModes) = [[0,1,2], [1,2], [0], [1], [2]] select GVAR(restrictModes);
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GVAR(availableVisions) = [[-2,-1,0,1], [-2,-1], [-2,0,1], [-2]] select GVAR(restrictVisions);
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}] call EFUNC(common,addEventHandler);
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// Should prevent unending spectator on mission end
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addMissionEventHandler ["Ended",{ [false] call FUNC(setSpectator) }];
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