ACE3/optionals/tracers/data/tracer_yellow.rvmat
Drofseh cf5ada14cb tracer adjustment initial commit
- allows ACE tracers to function properly at night
- all tracer rvmat's values have been changed to be closer or the same
as vanilla tracer rvmat values for the same tracer colour
- ace_shell_tracer_red is now a copy of ace_shell_tracer_yellow, but
using the red texture and rvmat.
This is because it had a completely different model then the other
ace_shell_tracer_xx models that was large, fuzzy, and translucent. it
made red tank tracers look like a big red cloud flying through the air.
* the new values for the rvmat's aren't perfect, but they work I will
probably tweak and test a little more
2018-01-17 04:06:31 -08:00

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//Produced from mikero's Dos Tools using dll 3.17
//http://dev-heaven.net/projects/list_files/mikero-pbodll
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#define _ARMA_
//Class weapons : Data\bullettracer\Data\tracer_yellow.rvmat{
ambient[] = {1.0, 1.0, 1.0, 0.1};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {1000, 1000, 0.0, 1.0};
specular[] = {0.0, 0.0, 0.0, 1.0};
specularPower = 100;
renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";
VertexShaderID = "Basic";
//};