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cf5ada14cb
- allows ACE tracers to function properly at night - all tracer rvmat's values have been changed to be closer or the same as vanilla tracer rvmat values for the same tracer colour - ace_shell_tracer_red is now a copy of ace_shell_tracer_yellow, but using the red texture and rvmat. This is because it had a completely different model then the other ace_shell_tracer_xx models that was large, fuzzy, and translucent. it made red tank tracers look like a big red cloud flying through the air. * the new values for the rvmat's aren't perfect, but they work I will probably tweak and test a little more
20 lines
642 B
Plaintext
20 lines
642 B
Plaintext
////////////////////////////////////////////////////////////////////
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//Produced from mikero's Dos Tools using dll 3.17
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class weapons : Data\bullettracer\Data\tracer_yellow.rvmat{
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ambient[] = {1.0, 1.0, 1.0, 0.1};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {1000, 1000, 0.0, 1.0};
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specular[] = {0.0, 0.0, 0.0, 1.0};
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specularPower = 100;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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VertexShaderID = "Basic";
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//};
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