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- allows ACE tracers to function properly at night - all tracer rvmat's values have been changed to be closer or the same as vanilla tracer rvmat values for the same tracer colour - ace_shell_tracer_red is now a copy of ace_shell_tracer_yellow, but using the red texture and rvmat. This is because it had a completely different model then the other ace_shell_tracer_xx models that was large, fuzzy, and translucent. it made red tank tracers look like a big red cloud flying through the air. * the new values for the rvmat's aren't perfect, but they work I will probably tweak and test a little more |
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.. | ||
data | ||
$PBOPREFIX$ | ||
ace_40mm_tracer_red.p3d | ||
ace_shell_tracer_green.p3d | ||
ace_shell_tracer_red.p3d | ||
ace_shell_tracer_yellow.p3d | ||
ace_TracerGreen2.p3d | ||
ace_TracerRed2.p3d | ||
ace_TracerYellow2.p3d | ||
CfgAmmo.hpp | ||
config.cpp | ||
model.cfg | ||
README.md | ||
script_component.hpp | ||
tracer_green_2.p3d | ||
tracer_red_2.p3d | ||
tracer_yellow_2.p3d |