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layout | title | description | group | category | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Advanced Ballistics | The advanced ballistics module improves internal and external ballistics. | feature | realism | wiki | ace |
|
1. Overview
The Advanced Ballistics module improves internal and external ballistics.
1.1 Features
- Drag modelling based on real-world ballistic coefficients.
- Ambient air density (air pressure, temperature, humidity) affects drag.
- Wind affects drag and deflects the trajectory.
- Wind speed varies with altitude.
- Terrain features, buildings and other objects disrupt the wind.
- Magnus effect (spin drift)
- Coriolis effect and Eötvös effect (Earth rotation)
- Loss of stability during transonic flight.
- Variable muzzle velocity based on powder burn rate and barrel length.
- Bullet trace effect for supersonic bullets (light refraction due to air pressure waves).
- A protractor for quickly measuring the inclination angle.
2. Usage
2.1 Enabling Advanced Ballistics
2.1.1 Editor
2.1.2 Settings Framework
- [Settings Framework]({{ site.baseurl }}/wiki/framework/settings-framework.html)
2.1.3 Enabled in-game ?
2.2 Protractor
- You need a compatible weapon.
- Press Ctrl+⇧ Shift+K.
- Red line indicates the current inclination angle in degrees.
- Protractor will disappear if you lower or holster your weapon.
3. Dependencies
{% include dependencies_list.md component="advanced_ballistics" %}