ACE3/addons/medical
2015-04-23 11:31:27 +02:00
..
data Added: Generic placeholder medical box. 2015-04-05 15:16:32 -07:00
functions Add maximum unconsciousness time option 2015-04-23 11:31:27 +02:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Added _x_ca suffixes to all item pictures 2015-04-07 19:16:56 +02:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Fixed wrong classnames for IV treatments 2015-04-17 22:21:54 +02:00
ACE_Medical_SelfActions.hpp removed duplicate condition attribute 2015-04-17 22:24:42 +02:00
ACE_Medical_Treatments.hpp Remove tourniquet option, add check pulse/response 2015-04-12 18:01:29 +02:00
ACE_Settings.hpp Add maximum unconsciousness time option 2015-04-23 11:31:27 +02:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Added medical settings module 2015-03-06 22:54:44 +01:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp Add maximum unconsciousness time option 2015-04-23 11:31:27 +02:00
CfgWeapons.hpp Remove some old todos 2015-04-14 22:57:18 +02:00
config.cpp sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
README.md Added readme 2015-03-01 10:36:52 +01:00
script_component.hpp Using setvar instead of event sync again 2015-04-20 21:58:27 +02:00
stringtable.xml Fixes typos in medical strings causing missing strings. 2015-04-21 17:02:50 -07:00
XEH_init.sqf switched back to old init method 2015-04-19 17:28:47 +02:00
XEH_postInit.sqf Change getBloodLoss to expect an array 2015-04-22 22:36:41 +02:00
XEH_preInit.sqf Merge branch 'master' into medicalFixes 2015-04-19 12:06:54 +02:00
XEH_respawn.sqf Add maximum unconsciousness time option 2015-04-23 11:31:27 +02:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.