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data
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Add stringtables and items
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2016-07-15 12:21:56 +02:00 |
functions
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support neg numbers to remove pain in addPain
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2016-10-11 19:36:04 +02:00 |
sounds/heart_beats
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implement custom treatment sounds
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2016-09-29 18:45:18 +02:00 |
ui
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Use GVAR where applicable
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2016-07-20 07:15:18 +03:00 |
$PBOPREFIX$
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Add first step in medical rewrite
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2016-06-30 17:33:29 +02:00 |
ACE_Medical_StateMachine.hpp
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Clean up unconscious and revive states
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2016-07-07 12:57:21 +02:00 |
ACE_Settings.hpp
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
CfgEden.hpp
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Fix 3den attribute layout for 1.62
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2016-07-12 17:54:16 +02:00 |
CfgEventHandlers.hpp
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Enable treatmnet actions
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2016-09-18 19:48:49 +02:00 |
CfgFactionClasses.hpp
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Add stringtables and items
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2016-07-15 12:21:56 +02:00 |
CfgSounds.hpp
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Merge medical core and medical state. Add working version of the state machine, re-add sounds
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2016-07-02 16:34:28 +02:00 |
CfgVehicles.hpp
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Merge branch 'master'
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2016-09-18 11:51:21 +02:00 |
CfgWeapons.hpp
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Add stringtables and items
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2016-07-15 12:21:56 +02:00 |
config.cpp
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woundHandler(SQF), fixes, improvements, more consistent variable naming
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2016-09-27 17:29:49 +02:00 |
script_component.hpp
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use common header file for medical components
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2016-10-06 22:40:36 +02:00 |
script_macros_config.hpp
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use common header file for medical components
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2016-10-06 22:40:36 +02:00 |
script_macros_medical.hpp
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use common header file for medical components
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2016-10-06 22:40:36 +02:00 |
stringtable.xml
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
XEH_postInit.sqf
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add weapon sway by pain
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2016-10-07 00:09:58 +02:00 |
XEH_preInit.sqf
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
XEH_PREP.hpp
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add addPain function, cap pain
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2016-10-10 16:44:03 +02:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |