ACE3/addons/vehicles/functions/fnc_speedLimiter.sqf

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// by commy2
#include "script_component.hpp"
private ["_driver", "_vehicle"];
_driver = _this select 0;
_vehicle = _this select 1;
if (GETGVAR(isSpeedLimiter,false)) exitWith {
[localize "STR_ACE_SpeedLimiter_Off"] call EFUNC(common,displayTextStructured);
playSound "ACE_Sound_Click";
GVAR(isSpeedLimiter) = false;
};
[localize "STR_ACE_SpeedLimiter_On"] call EFUNC(common,displayTextStructured);
playSound "ACE_Sound_Click";
GVAR(isSpeedLimiter) = true;
private "_maxSpeed";
_maxSpeed = speed _vehicle max 10;
[{
private ["_driver", "_vehicle", "_maxSpeed"];
_driver = _this select 0 select 0;
_vehicle = _this select 0 select 1;
_maxSpeed = _this select 0 select 2;
if (!GVAR(isSpeedLimiter) || {_driver != driver _vehicle}) exitWith {
GVAR(isSpeedLimiter) = false;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
private "_speed";
_speed = speed _vehicle;
if (_speed > _maxSpeed) then {
_vehicle setVelocity ((velocity _vehicle) vectorMultiply ((_maxSpeed / _speed) - 0.00001)); // fix 1.42-hotfix PhysX libraries applying force in previous direction when turning
};
} , 0, [_driver, _vehicle, _maxSpeed]] call CBA_fnc_addPerFrameHandler;