ACE3/addons/disarming/functions/fnc_openDisarmDialog.sqf
2015-02-27 18:38:23 -06:00

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//openDisarmDialog
#include "script_component.hpp"
PARAMS_2(_caller,_target);
//Sanity Checks
if (_caller != ACE_player) exitwith {ERROR("Player isn't caller?");};
if (!([_target] call FUNC(canDisarm))) exitWith {ERROR("Unit Cannot Be Disarmed");};
if (!([] call EGVAR(common,canInteract))) exitWith {ERROR("Player cannot Interact");};
closeDialog 0;
createDialog "friskInventory";
disableSerialization;
_display = uiNamespace getVariable ['PABST_friskInventory', displayNull];
if (isNull _display) exitWith {ERROR("Display is Null");};
GVAR(disarmTarget) = _target;
//Setup Drop Event (on right pannel)
(_display displayCtrl 632) ctrlAddEventHandler ["LBDrop", {
if (isNull GVAR(disarmTarget)) exitWith {};
PARAMS_5(_ctrl,_xPos,_yPos,_idc,_itemInfo);
EXPLODE_3_PVT((_itemInfo select 0),_displayText,_value,_data);
if (isNull GVAR(disarmTarget)) exitWith {ERROR("disarmTarget is null");};
systemChat format ["Debug: Droping %1 from %2", _data, GVAR(disarmTarget)];
["DisarmDropItems", [GVAR(disarmTarget)], [ACE_player, GVAR(disarmTarget), [_data]]] call EFUNC(common,targetEvent);
false //not sure what this does
}];
//Setup PFEH
[{
disableSerialization;
EXPLODE_2_PVT(_this,_args,_pfID);
EXPLODE_3_PVT(_args,_player,_target,_display);
if ((!([_target] call FUNC(canDisarm))) ||
{isNull _display} ||
{_player != ACE_player} ||
{!([] call EGVAR(common,canInteract))}) then {
[_pfID] call CBA_fnc_removePerFrameHandler;
GVAR(disarmTarget) = objNull;
if (!isNull _display) then {closeDialog 0;}; //close dialog if still open
} else {
_groundContainer = _display displayCtrl 632;
_targetContainer = _display displayCtrl 633;
_playerName = _display displayCtrl 111;
_rankPicture = _display displayCtrl 1203;
_rankPicture ctrlSetText "\A3\Ui_f\data\GUI\Cfg\Ranks\corporal_gs.paa";
_playerName ctrlSetText ([GVAR(disarmTarget)] call EFUNC(common,getName));
lbClear _groundContainer;
lbClear _targetContainer;
_targetUniqueItems = [GVAR(disarmTarget)] call FUNC(getAllGearUnit);
[_targetContainer, _targetUniqueItems] call FUNC(showItemsInListbox);
_holder = objNull;
{
if ((_x getVariable [QGVAR(disarmUnit), objNull]) == _target) exitWith {
_holder = _x;
};
} forEach ((getpos _target) nearObjects ["GroundWeaponHolder", 3]);
if (!isNull _holder) then {
_holderUniqueItems = [_holder] call FUNC(getAllGearContainer);
[_groundContainer, _holderUniqueItems] call FUNC(showItemsInListbox);
};
};
}, 0.05, [_caller, _target, _display]] call CBA_fnc_addPerFrameHandler;