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ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing |
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.. | ||
data | ||
functions | ||
scripts | ||
sounds | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEden.hpp | ||
CfgEventHandlers.hpp | ||
CfgLocationTypes.hpp | ||
CfgMagazines.hpp | ||
CfgMoves.hpp | ||
CfgSounds.hpp | ||
CfgUnitInsignia.hpp | ||
CfgVehicles.hpp | ||
CfgVoice.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
define.hpp | ||
HintConfig.hpp | ||
init_handleModifierKey.sqf | ||
init_versionTooltip.sqf | ||
ProgressScreen.hpp | ||
README.md | ||
RscInfoType.hpp | ||
script_component.hpp | ||
script_macros.hpp | ||
stringtable.xml | ||
XEH_missionDisplayLoad.sqf | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_common
Common functions and systems used by other components.
Maintainers
The people responsible for merging changes to this component or answering potential questions.