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aee47c9bc6
* Add vehicle explosion handling * Missing semicolon * scale armor damage using passthrough * add - to comment Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * improve condition Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * remove extra brackets * fix damage sorting * whitespace * comment * fix function header * fix infinite armor when no item equipped * modify condition & handling for vehicle explosion * add vehiclehit woundHandler * finalize * add vehiclehit woundHandler * finalize * cleanup * more cleanup * name * randomize hitpoints * finalize * don't scale structural damage * fix undefined var * remove _i * fix script error, tone down scaling * add AVD checks * Update addons/medical_damage/functions/fnc_woundsHandlerVehiclehit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * nuke AVD crew damage handling * get rid of aircraft crash lethality compensation --------- Co-authored-by: James Woods <pterolatypus@gmail.com> Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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.. | ||
functions | ||
$PBOPREFIX$ | ||
CfgAmmo.hpp | ||
CfgEventHandlers.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
initSettings.sqf | ||
README.md | ||
script_component.hpp | ||
script_macros.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_vehicle_damage
Adds enhanced vehicle damage. Primary goal is to remove global vehicle health and instead opt for a "component based" health system.