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24 lines
477 B
Plaintext
24 lines
477 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Resets the default state on a unit after respawning.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_medical_statemachine_fnc_resetStateDefault
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*
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* Public: No
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*/
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params ["_unit"];
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// Statemachine only handles local units
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if !(local _unit) exitWith {};
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[_unit, EGVAR(medical,STATE_MACHINE), "Dead", "Default"] call CBA_statemachine_fnc_manualTransition;
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