mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
654feca3a1
* Add setting for pain scream frequency * Apply suggestions from code review Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com> * remove setting * Update stringtable.xml * Update script_component.hpp
30 lines
649 B
Plaintext
30 lines
649 B
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: BaerMitUmlaut
|
|
* Handles the injured state
|
|
*
|
|
* Arguments:
|
|
* 0: The Unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player] call ace_medical_statemachine_fnc_handleStateInjured
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit"];
|
|
|
|
// If the unit died the loop is finished
|
|
if (!alive _unit) exitWith {};
|
|
if (!local _unit) exitWith {};
|
|
|
|
if ([_unit] call EFUNC(medical_vitals,handleUnitVitals)) then { // returns true when update ran
|
|
private _painLevel = GET_PAIN_PERCEIVED(_unit);
|
|
if (_painLevel > 0) then {
|
|
[QEGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
|
|
};
|
|
};
|