.. |
fnc_conditionCardiacArrestTimer.sqf
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Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
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2019-06-27 19:01:20 -05:00 |
fnc_conditionExecutionDeath.sqf
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MedicalSM - Tweak isPlayer checks style (#7178)
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2019-09-12 21:50:50 -05:00 |
fnc_conditionSecondChance.sqf
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MedicalSM - Tweak isPlayer checks style (#7178)
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2019-09-12 21:50:50 -05:00 |
fnc_enteredStateCardiacArrest.sqf
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Medical - Rename private version of setUnconscious (#7237)
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2019-10-12 09:47:57 -05:00 |
fnc_enteredStateDeath.sqf
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Medical StateMachine - Tweak dead state handling (#7061)
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2019-09-05 15:56:14 -05:00 |
fnc_enteredStateFatalInjury.sqf
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Update headers
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2019-03-30 11:07:54 -05:00 |
fnc_handleStateCardiacArrest.sqf
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Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
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2019-06-27 19:01:20 -05:00 |
fnc_handleStateDefault.sqf
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Medical Feedback - Change pain scream frequency based on intensity (#7238)
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2019-12-17 11:17:49 -06:00 |
fnc_handleStateInjured.sqf
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Medical Feedback - Change pain scream frequency based on intensity (#7238)
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2019-12-17 11:17:49 -06:00 |
fnc_handleStateUnconscious.sqf
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Medical Feedback - Change pain scream frequency based on intensity (#7238)
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2019-12-17 11:17:49 -06:00 |
fnc_leftStateCardiacArrest.sqf
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Medical - Rename private version of setUnconscious (#7237)
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2019-10-12 09:47:57 -05:00 |
fnc_localityChangedEH.sqf
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Medical - Rename private version of setUnconscious (#7237)
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2019-10-12 09:47:57 -05:00 |
fnc_resetStateDefault.sqf
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Fix players occasionally being invincible after respawning (#7999)
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2020-11-10 10:07:42 -06:00 |
fnc_transitionSecondChance.sqf
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Update headers
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2019-03-30 11:07:54 -05:00 |
script_component.hpp
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Fix preprocessor includes
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2018-04-27 15:21:49 +01:00 |