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With Pro-nav the irratic behaviour of the laser caused the missile to over correct, so we average the position and use that running average for the target |
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.. | ||
functions | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventhandlers.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initKeybinds.sqf | ||
README.md | ||
RscInGameUI.hpp | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_laser
Contains various functions necessary for the realistic portrayal of laser mechanics in other components.
Maintainers
The people responsible for merging changes to this component or answering potential questions.