ACE3/addons/laser
Brandon Danyluk 22d3ee838f Fix SALH
With Pro-nav the irratic behaviour of the laser caused the missile to over correct, so we average the position and use that running average for the target
2021-04-12 01:09:12 -06:00
..
functions Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
CfgEventhandlers.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgVehicles.hpp Handle laser targets from non-primaryGunner turrets (#5507) 2017-09-15 17:31:31 -05:00
CfgWeapons.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
config.cpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
initKeybinds.sqf Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
README.md Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
RscInGameUI.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
RscTitles.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
script_component.hpp Fix SALH 2021-04-12 01:09:12 -06:00
stringtable.xml Turkish Language Update (#7690) 2020-05-09 12:26:27 -05:00
XEH_postInit.sqf Laser - Reset hud when exiting UAV (#5947) 2017-12-21 16:49:48 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.