ACE3/addons/captives/functions/fnc_handleAnimChangedSurrendered.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Nic547, commy2
* Restart the surrendering animation if it got interrupted. Called from a AnimChanged EH.
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: New animation <STRING>
*
* Return Value:
* None
*
* Example:
* [bob, "movearm"] call ACE_captives_fnc_handleAnimChangedSurrendered
*
* Public: No
*/
params ["_unit", "_newAnimation"];
TRACE_2("AnimChanged",_unit,_newAnimation);
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
TRACE_1("Surrender animation interrupted",_newAnimation);
[_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation);
};