ACE3/addons/common
PabstMirror 5d70db3d9b LoadPerson - Only try vehicles that have room
Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
..
data Add headBugFix button to ACE Options Dialog #1738 2015-07-28 15:17:19 +01:00
functions LoadPerson - Only try vehicles that have room 2016-04-12 12:12:49 -05:00
scripts add depracted warnings 2015-09-21 21:25:18 +02:00
sounds rename core to common 2015-01-12 19:22:58 +01:00
tests Use location hash for ace events 2016-02-06 15:27:53 -06:00
UI add missing icons 2015-03-25 06:32:08 +01:00
$PBOPREFIX$ rename core to common 2015-01-12 19:22:58 +01:00
ACE_Settings.hpp Macroize all stringtables 2015-06-05 21:02:24 -05:00
CfgActions.hpp cleaning up common 2015-03-24 20:28:44 +01:00
CfgEden.hpp ace attribute category, lower case classes 2016-02-10 01:17:18 +01:00
CfgEventHandlers.hpp just delay setName one frame 2016-03-29 15:32:05 +02:00
CfgLocationTypes.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
CfgMagazines.hpp Fixed: ACE_Fake**** Was showing in arsenal. Fixes #670 2015-04-16 10:10:24 -07:00
CfgMoves.hpp cleaning up common 2015-03-24 20:28:44 +01:00
CfgSounds.hpp formating 2015-01-12 22:34:01 +01:00
CfgUnitInsignia.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgVehicles.hpp Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
CfgVoice.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgWeapons.hpp remove ace fake weapon from 3den cargo editor 2016-02-16 16:11:18 +01:00
config.cpp remove commented out code 2016-02-21 22:31:14 +01:00
define.hpp Rename FontCSE macro to FONT_ACE 2016-02-24 15:08:54 +01:00
HintConfig.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
init_handleModifierKey.sqf also fix modifier key 2016-03-02 23:14:23 +01:00
init_handleScrollWheel.sqf replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help) 2016-02-21 20:26:30 +01:00
init_versionTooltip.sqf replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help) 2016-02-21 20:26:30 +01:00
ProgressScreen.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
README.md Create README.md 2015-01-26 13:35:31 +01:00
RscInfoType.hpp use DisplayLoad for turretDisplayLoaded event 2016-02-21 23:13:26 +01:00
script_component.hpp just delay setName one frame 2016-03-29 15:32:05 +02:00
script_macros.hpp rename core to common 2015-01-12 19:22:58 +01:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_missionDisplayLoad.sqf add missing pee 2016-02-28 07:25:11 +01:00
XEH_postInit.sqf LoadPerson - Only try vehicles that have room 2016-04-12 12:12:49 -05:00
XEH_preInit.sqf Wait until postInit to install playerChanged event 2016-04-03 23:36:38 -05:00
XEH_PREP.hpp remove unused non API functions 2016-02-24 10:10:31 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_common

Common functions and systems used by other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.