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253614d442
"zoomtemp" doesn't work for me, so this gives an additional way to cancel. It was also possible to start planting multiple explosives. made a small change to make QGVAR(PlantingExplosive) always reset
75 lines
2.3 KiB
Plaintext
75 lines
2.3 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Initialises the player object for the explosive system.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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GVAR(PlacedCount) = 0;
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GVAR(Setup) = objNull;
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GVAR(pfeh_running) = false;
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GVAR(CurrentSpeedDial) = 0;
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//Cancel placement if interact menu opened
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["interactMenuOpened", {
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if (GVAR(pfeh_running) && {!isNull (GVAR(Setup))}) then {
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call FUNC(place_Cancel)
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};
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}] call EFUNC(common,addEventHandler);
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[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(Common,addScrollWheelEventHandler);
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player addEventHandler ["Killed", {
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private "_deadman";
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call FUNC(place_Cancel);
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_deadman = [(_this select 0), "DeadManSwitch"] call FUNC(getPlacedExplosives);
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{
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[(_this select 0), -1, _x, true] call FUNC(detonateExplosive);
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} count _deadman;
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}];
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player addEventHandler ["Take", {
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private ["_item", "_getter", "_giver", "_config"];
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_item = _this select 2;
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_getter = _this select 0;
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_giver = _this select 1;
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_config = ConfigFile >> "CfgWeapons" >> _item;
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if (isClass _config && {getNumber(_config >> "ACE_Detonator") == 1}) then {
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private ["_clackerItems"];
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_clackerItems = _giver getVariable [QGVAR(Clackers), []];
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_getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
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_detonators = [_giver] call FUNC(getDetonators);
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if (count _detonators == 0) then {
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_giver setVariable [QGVAR(Clackers), nil, true];
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};
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};
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}];
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player addEventHandler ["Put", {
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private ["_item", "_getter", "_giver", "_config"];
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_item = _this select 2;
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_getter = _this select 1;
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_giver = _this select 0;
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_config = ConfigFile >> "CfgWeapons" >> _item;
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if (isClass _config && {getNumber(_config >> "ACE_Detonator") == 1}) then {
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private ["_clackerItems"];
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_clackerItems = _giver getVariable [QGVAR(Clackers), []];
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_getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
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_detonators = [_giver] call FUNC(getDetonators);
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if (count _detonators == 0) then {
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_giver setVariable [QGVAR(Clackers), nil, true];
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};
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};
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}];
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