.. |
Data
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Revert LoD Changes
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2015-07-15 21:13:05 +02:00 |
functions
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make FUNC(scriptedExplosive) work in scheduled env, ref #3621
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2016-03-29 13:21:13 +02:00 |
UI
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second batch of icons
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2015-03-23 20:02:35 +01:00 |
$PBOPREFIX$
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Added $PBOPREFIX$ for explosives.
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2015-01-12 13:42:02 +02:00 |
ACE_Settings.hpp
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Add some names/descriptions to settings configs
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2016-03-08 01:17:40 -06:00 |
ACE_Triggers.hpp
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Standardize displayName for the M26/Mk26/M152/whatever this is
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2016-01-15 11:47:40 +01:00 |
CfgAmmo.hpp
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Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
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2016-02-28 15:18:15 +01:00 |
CfgEventHandlers.hpp
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Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH
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2016-03-02 17:33:46 +01:00 |
CfgMagazines.hpp
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Fix #3203 IEDs magically changing shape
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2016-01-22 14:21:25 +01:00 |
CfgModule.hpp
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Add warning for duplicate setting modules.
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2015-10-18 23:34:11 -05:00 |
CfgVehicles.hpp
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Cleanup scopeCurator
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2016-04-21 15:07:13 -05:00 |
CfgWeapons.hpp
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Standardize displayName for the M26/Mk26/M152/whatever this is
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2016-01-15 11:47:40 +01:00 |
config.cpp
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Fix Zeus modules not showing up
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2016-01-13 15:40:39 +01:00 |
ExplosivesUI.hpp
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fix setVariable and getVariable capitalization
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2015-11-30 17:27:09 +01:00 |
GUI_VirtualAmmo.hpp
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Working Demo
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2015-07-14 00:24:55 -05:00 |
README.md
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Create README.md
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2015-01-26 13:42:07 +01:00 |
script_component.hpp
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Add quick debug defines to all script_components
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2016-01-28 23:26:02 -06:00 |
stringtable.xml
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Translation: IT completed (with BOM)
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2016-03-27 21:22:15 +02:00 |
XEH_missionDisplayLoad.sqf
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Fix Cancel Action by moving it to MouseButtonDown display EH
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2016-03-03 17:35:43 +01:00 |
XEH_postInit.sqf
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Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH
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2016-03-02 17:33:46 +01:00 |
XEH_preInit.sqf
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Resync mine orientations in JIP. Fix #3317
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2016-02-23 09:53:38 -03:00 |
XEH_PREP.hpp
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Fix Cancel Action by moving it to MouseButtonDown display EH
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2016-03-03 17:35:43 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |