mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
765ae4ee64
Conflicts: addons/explosives/functions/fnc_addClacker.sqf addons/explosives/functions/fnc_detonateExplosive.sqf addons/explosives/functions/fnc_getPlacedExplosives.sqf addons/explosives/functions/fnc_openDetonateUI.sqf addons/explosives/functions/fnc_openPlaceUI.sqf addons/explosives/functions/fnc_openTransmitterUI.sqf addons/explosives/functions/fnc_openTriggerSelectionUI.sqf addons/explosives/functions/fnc_placeExplosive.sqf addons/explosives/functions/fnc_place_Approve.sqf addons/explosives/functions/fnc_setPosition.sqf |
||
---|---|---|
.. | ||
Data | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
CfgACE_Triggers.hpp | ||
CfgAmmo.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgModule.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
ExplosivesUI.hpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf |
ace_explosives
Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.
Maintainers
The people responsible for merging changes to this component or answering potential questions.