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fnc_calculateCooling.sqf
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Track temperatures of spare barrels
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2016-02-27 00:29:30 -03:00 |
fnc_canUnjam.sqf
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Cleanup Merge
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2016-02-22 15:03:40 -06:00 |
fnc_checkSpareBarrelsTemperatures.sqf
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Fix typos
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2016-03-01 19:25:45 -03:00 |
fnc_checkTemperature.sqf
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Modernize code
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2015-12-28 16:04:56 -06:00 |
fnc_clearJam.sqf
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Add a 10% chance for the unjam action to fail (like in ACE2)
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2016-02-20 21:09:52 -03:00 |
fnc_displayTemperature.sqf
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Modernize code
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2015-12-28 16:04:56 -06:00 |
fnc_firedEH.sqf
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Increase the jam chance of all weapons at high temperatures
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2016-02-20 20:26:30 -03:00 |
fnc_getWeaponData.sqf
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Change the varname of the weapon data cache to be consistent with other modules
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2016-01-20 22:22:53 -03:00 |
fnc_handleTakeEH.sqf
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By default, prevent reloading from automatically clearing a weapon jam (like in ACE2)
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2016-02-20 20:05:59 -03:00 |
fnc_jamWeapon.sqf
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relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon
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2016-02-20 22:41:24 +01:00 |
fnc_loadCoolestSpareBarrel.sqf
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Display the new weapon temperature right after swapping barrels
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2016-03-01 19:27:39 -03:00 |
fnc_overheat.sqf
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Minor fixes
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2016-02-20 17:40:19 -03:00 |
fnc_sendSpareBarrelsTemperaturesHint.sqf
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Localize spare barrel's displayName
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2016-03-01 19:26:20 -03:00 |
fnc_swapBarrel.sqf
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Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments.
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2016-01-20 15:19:46 -03:00 |
fnc_swapBarrelCallback.sqf
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Display the new weapon temperature right after swapping barrels
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2016-03-01 19:27:39 -03:00 |
fnc_updateSpareBarrelsTemperaturesThread.sqf
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Track temperatures of spare barrels
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2016-02-27 00:29:30 -03:00 |
fnc_updateTemperature.sqf
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Track temperatures of spare barrels
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2016-02-27 00:29:30 -03:00 |
fnc_updateTemperatureThread.sqf
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Restrict temp update to current weapon, and only primary or handgun
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2016-01-23 11:48:23 -03:00 |
script_component.hpp
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Modernize code
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2015-12-28 16:04:56 -06:00 |