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253614d442
"zoomtemp" doesn't work for me, so this gives an additional way to cancel. It was also possible to start planting multiple explosives. made a small change to make QGVAR(PlantingExplosive) always reset
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Approves placement of the explosive, releases the placement object for it
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* to settle in a location suitable for the explosive to be created.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ACE_Explosives_fnc_place_Approve;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (GVAR(pfeh_running)) then {
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[QGVAR(Placement),"OnEachFrame"] call CALLSTACK(BIS_fnc_removeStackedEventHandler);
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GVAR(pfeh_running) = false;
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};
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private ["_mag", "_setup", "_player"];
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_setup = GVAR(Setup);
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GVAR(Setup) = objNull;
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[GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
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[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
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[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
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GVAR(placer) = objNull;
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_player = ACE_player;
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call EFUNC(interaction,hideMouseHint);
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if ((_setup getVariable [QGVAR(Class), ""]) == "") exitWith {
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deleteVehicle _setup;
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};
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_dir = (getDir _setup);
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if (_dir > 180) then {
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_dir = _dir - 180;
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} else {
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_dir = 180 + _dir;
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};
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_setup setVariable [QGVAR(Direction), _dir];
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_player setVariable [QGVAR(PlantingExplosive), true];
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[{_this setVariable [QGVAR(PlantingExplosive), false]}, _player, 1.5, 0.5] call EFUNC(common,waitAndExecute);
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_setup addEventHandler ["EpeContactStart", FUNC(onLanded)];
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_setup enableSimulationGlobal true;
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_player playActionNow "MedicOther";
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_player removeMagazine (_setup getVariable [QGVAR(Class), ""]);
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