ACE3/docs/wiki/framework/artillery-tables-framework.md
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Artillery Tables - Support for ammo that has native airFriction (#10059)
* Artillery Tables - Support for ammo that has native `airFriction`

* fix comment

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/artillerytables/functions/fnc_rangeTableOpen.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* replace if block with select const

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-22 22:34:34 -05:00

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---
layout: wiki
title: Artillery Tables
description: Explains the configs for artillery tables.
group: framework
parent: wiki
mod: ace
version:
major: 3
minor: 13
patch: 0
---
## 1. Magazine Configs
```cpp
class CfgMagazines {
class yourMag {
ace_artillerytables_airFriction = -0.00006; // default value
// drag coefficent (when Air Resistance setting is enabled)
// can set to 0 to disable all muzzle effects and airFriction
// can set to +1 to use the ammo's native airFriction (not common, as most artillery ammo will have none)
```
## 2. Vehicle Configs
```cpp
class CfgVehicles {
class yourVic {
ace_artillerytables_showRangetable = 1; // [0 disabled, 1 enabled] falls back to artilleryScanner
// Show rangetable for this vehicle
ace_artillerytables_showGunLaying = 1; // [0 disabled, 1 enabled, 2 enabled w/ alt elevationMode] falls back to artilleryScanner
// Shows gun laying info (elev/azimuth)
ace_artillerytables_applyCorrections = 1; // [0 disabled, 1 enabled] falls back to artilleryScanner
// Apply advanced corrections (when setting enabled)
```