ACE3/addons/vehicle_damage/XEH_PREP.hpp
johnb432 dc56cdbd8b
Vehicle Damage - Fix applying medical damage to non-local and invulnerable units (#9988)
* Make medical damage apply to non-local units

* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf

* Update fnc_medicalDamage.sqf

* Specify reason for death

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-31 13:15:46 -07:00

15 lines
293 B
C++

PREP(abandon);
PREP(addEventHandler);
PREP(handleBail);
PREP(handleVehicleDamage);
PREP(handleCookoff);
PREP(detonate);
PREP(processHit);
PREP(handleDetonation);
PREP(handleDamage);
PREP(knockOut);
PREP(addDamage);
PREP(handleDamageEjectIfDestroyed);
PREP(blowOffTurret);
PREP(medicalDamage);