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dc56cdbd8b
* Make medical damage apply to non-local units * Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf * Update fnc_medicalDamage.sqf * Specify reason for death --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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.. | ||
functions | ||
$PBOPREFIX$ | ||
CfgAmmo.hpp | ||
CfgEventHandlers.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
initSettings.inc.sqf | ||
README.md | ||
script_component.hpp | ||
script_macros.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_vehicle_damage
Adds enhanced vehicle damage. Primary goal is to remove global vehicle health and instead opt for a "component based" health system.