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* Make medical damage apply to non-local units * Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/vehicle_damage/functions/fnc_medicalDamage.sqf * Update fnc_medicalDamage.sqf * Specify reason for death --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
33 lines
807 B
Plaintext
33 lines
807 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Detonates vehicle ammo and heavily wounds all inside.
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*
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* Arguments:
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* 0: The vehicle <OBJECT>
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* 1: Person who caused detonation <OBJECT> (default: objNull)
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* 2: An array of vehicle ammo in vehicle <ARRAY> (default: [])
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*
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* Return Value:
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* None
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*
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* Example:
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* [tank2] call ace_vehicle_damage_fnc_detonate;
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*
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* Public: No
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*/
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params ["_vehicle", ["_injurer", objNull], ["_vehicleAmmo", []]];
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if (_vehicleAmmo isEqualTo []) then {
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_vehicleAmmo = [_vehicle] call EFUNC(cookoff,getVehicleAmmo);
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};
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([_vehicle] + _vehicleAmmo) call EFUNC(cookoff,detonateAmmunition);
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if ((_vehicleAmmo select 1) > 0) then {
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{
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[QGVAR(medicalDamage), [_x, _injurer, _injurer], _x] call CBA_fnc_targetEvent;
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} forEach (crew _vehicle);
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};
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