ACE3/addons/minedetector/CfgVehicles.hpp

52 lines
1.5 KiB
C++

class CfgVehicles {
class Box_NATO_Support_F;
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_VMM3,4);
MACRO_ADDITEM(ACE_VMH3,4);
};
};
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class GVAR(activate) {
displayName = CSTRING(ActivateDetector);
condition = QUOTE(call FUNC(canActivateDetector));
statement = QUOTE(call FUNC(activateDetector));
showDisabled = 0;
priority = 0.1;
icon = ""; // TODO add icon
exceptions[] = {};
};
class GVAR(deactivate) {
displayName = CSTRING(DeactivateDetector);
condition = QUOTE(call FUNC(canDeactivateDetector));
statement = QUOTE(call FUNC(deactivateDetector));
showDisabled = 0;
priority = 0.1;
icon = ""; // TODO add icon
exceptions[] = {};
};
};
};
};
class Items_base_F;
class ACE_Explosives_Place: Items_base_F {
GVAR(detectable) = 1;
};
// Editor placed mines
class Static;
class MineBase: Static {
GVAR(detectable) = 1;
};
// Zeus placed mines
class ModuleEmpty_F;
class ModuleMine_F: ModuleEmpty_F {
GVAR(detectable) = 1;
};
};