mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
71 lines
1.7 KiB
Plaintext
71 lines
1.7 KiB
Plaintext
/*
|
|
* Author: commy2
|
|
* Read properties of given vehicles light.
|
|
*
|
|
* Arguments:
|
|
* 0: Object with lights (Object)
|
|
* 1: Light classname (String)
|
|
*
|
|
* Return Value:
|
|
* Stuff from config (Array)
|
|
*
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
private ["_vehicle", "_light"];
|
|
|
|
_vehicle = _this select 0;
|
|
_light = _this select 1;
|
|
|
|
private "_config";
|
|
_config = configFile >> "CfgVehicles" >> typeOf _vehicle >> "Reflectors" >> _light;
|
|
|
|
// world position and direction
|
|
private ["_position", "_direction"];
|
|
|
|
_position = _vehicle modelToWorld (_vehicle selectionPosition getText (_config >> "position"));
|
|
_direction = _vehicle modelToWorld (_vehicle selectionPosition getText (_config >> "direction"));
|
|
|
|
_direction = _position vectorFromTo _direction;
|
|
|
|
// Intensity, angles
|
|
private ["_intensity", "_innerAngle", "_outerAngle"];
|
|
|
|
_intensity = getNumber (_config >> "intensity");
|
|
_innerAngle = getNumber (_config >> "innerAngle");
|
|
_outerAngle = getNumber (_config >> "outerAngle");
|
|
|
|
[_intensity, _position, _direction, _innerAngle, _outerAngle]
|
|
|
|
/*
|
|
class Reflectors
|
|
{
|
|
class Light_1
|
|
{
|
|
color[] = {1000,1000,1100};
|
|
ambient[] = {10,10,11};
|
|
intensity = 5;
|
|
size = 1;
|
|
innerAngle = 90;
|
|
outerAngle = 130;
|
|
coneFadeCoef = 2;
|
|
position = "Light_1_pos";
|
|
direction = "Light_1_dir";
|
|
hitpoint = "Light_1_hitpoint";
|
|
selection = "Light_1_hide";
|
|
useFlare = 1;
|
|
flareSize = 0.9;
|
|
flareMaxDistance = 85;
|
|
class Attenuation
|
|
{
|
|
start = 0;
|
|
constant = 0;
|
|
linear = 0;
|
|
quadratic = 0.9;
|
|
hardLimitStart = 40;
|
|
hardLimitEnd = 60;
|
|
};
|
|
};
|
|
};
|
|
*/
|