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62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
class CfgAmmo {
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class GrenadeHand;
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// - Smoke hand grenades --------------------------------------------------
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class SmokeShell: GrenadeHand {
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smokeColor[] = {1, 1, 1, 1};
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};
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class SmokeShellRed: SmokeShell {
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smokeColor[] = {0.9528, 0.0438, 0.0410, 1};
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};
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class SmokeShellGreen: SmokeShell {
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smokeColor[] = {0.0328, 0.1626, 0.1023, 1};
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};
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class SmokeShellYellow: SmokeShell {
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smokeColor[] = {0.9610, 0.4505, 0.0109, 1};
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};
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class SmokeShellPurple: SmokeShell {
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smokeColor[] = {0.4622, 0.0578, 0.3154, 1};
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};
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class SmokeShellBlue: SmokeShell {
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smokeColor[] = {0.0355, 0.1863, 1.0000, 1};
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};
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class SmokeShellOrange: SmokeShell {
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smokeColor[] = {0.9132, 0.1763, 0.0070, 1};
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};
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// - 40mm smoke grenades --------------------------------------------------
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class G_40mm_Smoke: SmokeShell {
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smokeColor[] = {1, 1, 1, 1};
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};
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class G_40mm_SmokeRed: G_40mm_Smoke {
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smokeColor[] = {0.9528, 0.0438, 0.0410, 1};
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};
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class G_40mm_SmokeGreen: G_40mm_Smoke {
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smokeColor[] = {0.0328, 0.1626, 0.1023, 1};
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};
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class G_40mm_SmokeYellow: G_40mm_Smoke {
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smokeColor[] = {0.9610, 0.4505, 0.0109, 1};
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};
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class G_40mm_SmokePurple: G_40mm_Smoke {
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smokeColor[] = {0.4622, 0.0578, 0.3154, 1};
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};
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class G_40mm_SmokeBlue: G_40mm_Smoke {
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smokeColor[] = {0.0355, 0.1863, 1.0000, 1};
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};
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class G_40mm_SmokeOrange: G_40mm_Smoke {
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smokeColor[] = {0.9132, 0.1763, 0.0070, 1};
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};
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// - Artillery smoke submunition ------------------------------------------
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class SmokeShellArty: SmokeShell {
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explosionTime = 0;
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effectsSmoke = "ACE_ArtillerySmoke";
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};
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// - 120mm/155mm artillery smoke ------------------------------------------
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class SubmunitionBase;
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class Smoke_120mm_AMOS_White: SubmunitionBase {
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submunitionConeAngle = 10;
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};
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};
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