ACE3/addons/particles/CfgCloudlets.hpp
2016-06-17 17:33:50 +02:00

126 lines
4.0 KiB
C++

class CfgCloudlets {
class Default;
// - Surface smoke --------------------------------------------------------
class ACE_SmokeBaseLarge: Default {
colorCoef[] = {"colorR", "colorG", "colorB", "colorA"};
sizeCoef = 1;
position[] = {0, 0, 0};
interval = 0.05;
circleRadius = 0;
circleVelocity[] = {0, 0, 0};
particleShape = QUOTE(PATHTOF(data\smoke.p3d));
particleFSNtieth = 1;
particleFSIndex = 0;
particleFSFrameCount = 1;
particleFSLoop = 0;
angleVar = 0.1;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 30;
lifeTimeVar = 2;
animationSpeed[] = {1};
animationSpeedCoef = 1;
randomDirectionPeriod = 1;
randomDirectionPeriodVar = 0;
randomDirectionIntensity = 0.2;
randomDirectionIntensityVar = 0;
destroyOnWaterSurface = 1;
destroyOnWaterSurfaceOffset = -0.6;
positionVar[] = {0, 0, 0};
moveVelocityVar[] = {0.25, 0.25, 0.25};
colorVar[] = {0, 0, 0, 0};
color[] = {
{0.5, 0.5, 0.5, 1},
{0.5, 0.5, 0.5, 0.7},
{0.5, 0.5, 0.5, 0.5},
{0.5, 0.5, 0.5, 0.5},
{0.5, 0.5, 0.5, 0.1},
{0.5, 0.5, 0.5, 0}
};
size[] = {0.05, 7, 15, 20};
sizeVar = 0.5;
weight = 1.2777;
moveVelocity[] = {0, 0, 0};
rotationVelocity = 0;
rotationVelocityVar = 20;
volume = 1;
rubbing = 0.1;
onTimerScript = "";
beforeDestroyScript = "";
blockAIVisibility = 1;
};
class ACE_SmokeBaseSmall: ACE_SmokeBaseLarge {
size[] = {0.05, 5, 7.5, 10};
};
// - Artillery smoke ------------------------------------------------------
class ACE_SmokeBaseArtilleryLarge: ACE_SmokeBaseLarge {
lifeTime = 45;
};
class ACE_SmokeBaseArtillerySmall: ACE_SmokeBaseSmall {
lifeTime = 45;
};
// - Smoke on water surface -----------------------------------------------
class ACE_SmokeAfterWater: ACE_SmokeBaseLarge {
interval = 0.05;
size[] = {0.05, 2, 5};
sizeVar = 1;
lifeTime = 10;
color[] = {
{0.5, 0.5, 0.5, 0.07},
{0.5, 0.5, 0.5, 0}
};
moveVelocityVar[] = {0, 0, 0};
colorCoef[] = {1, 1, 1, 1};
};
class ACE_SmokeAfterWaterRed: ACE_SmokeAfterWater {
colorCoef[] = {0.9528, 0.0438, 0.0410, 1};
};
class ACE_SmokeAfterWaterGreen: ACE_SmokeAfterWater {
colorCoef[] = {0.0328, 0.1626, 0.1023, 1};
};
class ACE_SmokeAfterWaterYellow: ACE_SmokeAfterWater {
colorCoef[] = {0.9610, 0.4505, 0.0109, 1};
};
class ACE_SmokeAfterWaterPurple: ACE_SmokeAfterWater {
colorCoef[] = {0.4622, 0.0578, 0.3154, 1};
};
class ACE_SmokeAfterWaterBlue: ACE_SmokeAfterWater {
colorCoef[] = {0.0355, 0.1863, 1.0000, 1};
};
class ACE_SmokeAfterWaterOrange: ACE_SmokeAfterWater {
colorCoef[] = {0.9132, 0.1763, 0.0070, 1};
};
class SmokeShellWhiteUW;
class SmokeShellWhite2UW: SmokeShellWhiteUW {
postEffects = "ACE_SmokeAfterWater";
};
class SmokeShellRedUW;
class SmokeShellRed2UW: SmokeShellRedUW {
postEffects = "ACE_SmokeAfterWaterRed";
};
class SmokeShellGreenUW;
class SmokeShellGreen2UW: SmokeShellGreenUW {
postEffects = "ACE_SmokeAfterWaterGreen";
};
class SmokeShellYellowUW;
class SmokeShellYellow2UW: SmokeShellYellowUW {
postEffects = "ACE_SmokeAfterWaterYellow";
};
class SmokeShellPurpleUW;
class SmokeShellPurple2UW: SmokeShellPurpleUW {
postEffects = "ACE_SmokeAfterWaterPurple";
};
class SmokeShellBlueUW;
class SmokeShellBlue2UW: SmokeShellBlueUW {
postEffects = "ACE_SmokeAfterWaterBlue";
};
class SmokeShellOrangeUW;
class SmokeShellOrange2UW: SmokeShellOrangeUW {
postEffects = "ACE_SmokeAfterWaterOrange";
};
};