ACE3/addons/captives/functions/fnc_canApplyHandcuffs.sqf
2015-02-06 17:03:56 -06:00

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/*
* Author: PabstMirror
* Checks the conditions for being able to apply handcuffs
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player, bob] call ACE_captives_fnc_canApplyHandcuffs
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
//Player has cableTie, target is alive and not already handcuffed
("ACE_CableTie" in (items _unit)) &&
{alive _target} &&
{!(_target getVariable [QGVAR(isHandcuffed), false])}