ACE3/addons/laserpointer
2016-06-20 19:25:58 +02:00
..
functions tweak size of laserpointer, fix #2975 2015-12-09 22:56:14 +01:00
$PBOPREFIX$
ACE_Settings.hpp
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgJointRails.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgVehicles.hpp
CfgWeapons.hpp
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
initKeybinds.sqf relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon 2016-02-20 22:41:24 +01:00
README.md
script_component.hpp fix spelling "Laser Pointer" 2016-06-20 12:34:03 +02:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_postInit.sqf Run event renaming script for new additions 2016-06-03 20:53:43 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laserpointer

Adds a laser pointer visible during the day.

Maintainers

The people responsible for merging changes to this component or answering potential questions.