ACE3/documentation/feature/ballistics.md
BullHorn 979d2673a1 Docs: proofread, 1st iteration
Proofread AB, AI, Aircraft, Attach, Backpacks, Ballistics and Captives
Fix typos, grammar, inconsistencies
Not fully satisfied with captives, will reiterate
2015-05-18 01:45:54 +03:00

1.8 KiB

layout title description group order parent
wiki Ballistics Realistic ballistic improvements feature 5 wiki

1. Overview

1.1 Realistic ballistics

Changes include adjusted muzzle velocity, air friction and dispersion based on real life values.

1.2 Weaker body armor

Decreases protection values of vests, CSAT uniforms and various campaign only gear to better represent realism.

1.3 Realistic silencers and subsonic ammunition

Silencers no longer decrease the muzzle velocity and are generally less effective when used with normal ammunition. They now only remove the muzzle blast and flash. To prevent the crack caused by supersonic projectiles, ACE3 introduces subsonic ammunition for the 7.62mm caliber. This is also fully compatible with AI.

1.4 Flash suppressors

Flash suppressors are similar to sound suppressors and prevent the muzzle flash from reducing visibility without decreasing combat effectiveness. Flash suppressors are available for the calibers 5.56mm, 6.5mm, 7.62mm, .45 ACP and 9mm.

1.5 Armour piercing ammunition

Armour piercing rounds have higher penetration values against light armoured targets and other obstacles on the battlefield. Their drawback is a slightly decreased man-stopping power. AP rounds are available in multiple calibers incudling 5.56mm and 7.62mm.

1.6 IR-Dim tracer ammunition

IR-Dim ammunition is similar to tracer rounds, but their tracers are only visible using night vision devices.

1.7 M118 long range ammunition

The M14 EBR now uses ammunition with decreased muzzle velocity and air friction to improve precision and energy retention at long ranges.

1.8 Fully config-based

This module uses configuration changes only and does not decrease game performance.

2. Dependencies

ace_common