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7f04d00b7f
* Added localUnits EH Code by @Commy2 * Init localUnits Variable * use localUnits for medical_blood statemachine * use localUnits for medical_ai statemachine * Remove bracket hell * Add Deleted EH * Run at preInit, move to seperate file * Handle Respawns, Filter Dead * Add detection for Fake deleted EH * Use a getter function * delete all objNull at deletedEH * Cleanup header/comments * Move isBleeding check to inside statemachine * opps * debug off |
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.. | ||
functions | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
StateMachine.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_medical_ai
Makes AI units heal themselves and each other.
Maintainers
The people responsible for merging changes to this component or answering potential questions.